|Kursusnavn (dansk):||Communication Design: Applied Methods and Techniques |
|Kursusnavn (engelsk):||Communication Design: Applied Methods and Techniques |
|Semester:||Forår 2015 |
|Udbydes under:||cand.it., digital design og kommunikation (ddk) |
|Omfang i ECTS:||7,50 |
|Min. antal deltagere:||12 |
|Forventet antal deltagere:||30 |
|Maks. antal deltagere:||57 |
|Formelle forudsætninger:||This course is the first part of the Communication Design specialisation. The second part is called "Communication Design for Mobile, Wearable and Emergent Devices", and will run for the first time the fall semester 2015. The first course may be taken also by students who do not intend to continue with the second part of the specialisation. |
I øvrigt skal man opfylde IT-Universitetets generelle optagelseskrav.
|Læringsmål:||After the course students should be able to:
• Identify and describe central issues and methods in media innovation
• Develop creative and innovative concepts using methods for systematic and disciplined innovation
• Critically reflect on the role of genre, rhetoric and communication in the design of digital media
• Apply design thinking and design methods to the development of digital media
|Fagligt indhold:||This course teaches students how to combine media and communication skills with design methods to create innovative new media products for a variety of digital platforms. The course is organised in a problem-based learning approach, and intends to give students the skills that are necessary to participate in digital innovation work in the media industries. Classes will be structured around three practical projects, first two compulsory assignments and finally the group exam project.
Basic questions are: How can communication designers combine media-centric considerations of how to convey messages to an audience, with user-centric considerations of the design disciplines to create new media products that meet real user needs? How can design processes be arranged to facilitate productive cross-disciplinary collaboration between designers and media professionals?
|Læringsaktiviteter:||14 ugers undervisning bestående af forelæsninger, øvelser og vejledning|
The class will extend for 14 weeks including lectures, exercise and supervision.
Compulsory class attendance + two compulsory group projects
Group projects: 100% of the workload for the first 10 weeks of the course (including class attendance and reading).
Two group projects to be done during the semester. Both projects must be passed in order to do the final exam project. Both projects include a written report and an oral presentation. It is compulsory for all students to take part in the oral presentations.
There is compulsory attendance to the teaching activities in this course. Attendance must be at least 75% in order to be allowed to hand in the final exam.
Supervising in class and in groups
What if the student fails to pass a mandatory activity:
New submission the following week
Be aware: The student will receive the grade NA (not approved) at the ordinary exam, if the mandatory activities are not approved and the student will use an exam attempt.
|Eksamensform og -beskrivelse:||X. experimental examination form (7-scale; external exam)|
The exam consists of a group project and an individual essay. The group project includes a written report and is given a group grade, which is combined with the grade of the individual essay to arrive at each student's individual grade. The group grade counts 60% and the individual essay counts 40%.
|Litteratur udover forskningsartikler:||Pensumliste
Arola, Kristin L.; Jennifer Sheppard and Cheryl E. Ball (2014) Writer/Designer: A Guide to Making Multimodal Projects, London, UK: Macmillan. (150s)
Hedemann, Ole (2010) Ideutvikling i Mediehuset. Oslo: Cappelen Damm. (Ca. 200s)
Abela, Andrew (2013) Advanced Presentations By Design: Creating Communication that Drives Action. Second edition. San Francisco: Pfeiffer. (150s)
Artikler - open access:
Krumsvik, A. & Storsul, T. (red.) (2013). Media Innovations: A Multidisciplinary Study of Change. Göteborg: Nordicom, Göteborgs universitet. Kap 1, 6 og 8. (45s)
Last ned fra: http://www.nordicom.gu.se/en/publikationer/media-innovations
Artikler i LearnIT:
Sicart, Miguel (2014) Play Matters. Cambridge, MA: The MIT Press. Kap. 1-2. (35s)
Svarre, Peter (2011) Den perfekte storm. København: Gyldendal. Indledning (side 8-16) og kapitel 3 (side 43-75).
Total: Ca. 600 sider.
Ekstra lesning (valgfritt):
Carlson, Curtis R. and Wilmot, William W. (2006) Innovation: The Five Disciplines for Creating What Customers Want. New York, NY: Crown.
Fagerjord, Anders (2008) Web-medier. Andre utgave. Oslo: Universitetsforlaget.
Gray, Dave; Sunni Brown; and James Macanufo (2010) Gamestorming. Sebastopol, CA: O'Reilly.
Haug, Astrid (2014) Sig du kan li' mig - indholdsstrategi for sociale medier. København: Gyldendal.
Krippendorff, Klaus (2006) The Semantic turn. Boca Raton, FL: CRC Press.
Ruud, Geir: Journalistiske entrepenører. Medienes krise - din mulighet. Oslo: Cappelen Damm.
Thoresen, Jan (2014) Nettjournalistikk. Oslo: Gyldendal Norsk Forlag.
Aalen, Ida (2013) En kort bok om sosiale medier. Oslo: Fagbokforlaget.