cand.it., spil (games)
Omfang i ECTS:
Min. antal deltagere:
Forventet antal deltagere:
Maks. antal deltagere:
Students are expected but not required to have taken either Game Prototyping or Designing Digital Play, both courses offered at the ITU. Otherwise, students are expected to have taken introductory courses on game design or interaction design. Students are expected to be proficient in design research writing and practical design.
Students are also expected to have some basic programming knowledge (i.e. students should be able to write a basic interactive piece of software that imports libraries and makes use of object oriented programming techniques). While the course is largely language agnostic, the examples will be given in Python, Processing, Swift, and C# with the Unity engine. Students are free to program their projects in any language they wish to.
Prospective students should notice that this is not a game design course. The purpose of this course is to explore play as an expressive form and creative framework outside of the domain of games. As such, the learning goals and activities are not oriented towards game design.
The purpose of this course is to explore the use of play as a source of inspiration and creativity in the design of interactive experiences. Throughout the course, students will get familiarized with different theories on play, and how they can be used to enhance services, products, and locations. This is a course about making people play, without games.
Prospective students should notice that this is a demanding course. Students are not only expected to produce 2 fully working prototypes, but also to read and use a selection of texts on play. The prototypes are expected to be handed in in functional form, and students are also expected to be able to reflect on the contents of their reading and how they inspire their practice as designers.
Playful design is a portfolio-based course, intended to expand the scope of the students’ design practice within the (playful) framework of interaction design.
The course will give a hands-on approach to play theory, and an academic understanding of the practice of playful design.
Der er ingen obligatoriske aktiviteter. Vær venlig KUN at ændre denne tekst når der er obligatoriske aktiviteter./
There are no mandatory activities. Please, change this text ONLY when there are mandatory activities.
Eksamensform og -beskrivelse:
CG: Skriftlige arbejder i grupper uden mundtlig eksamen., (7-scale, external exam)
The exam consists of two hand-ins. Each hand-in accounts for 50% of the grade.
Litteratur udover forskningsartikler:
Extra references: two/three articles/book chapters provided per lecture.
Følgende personer underviser på kurset:
Miguel Angel Sicart
Emil Borchersen Elsberg