The course is divided in four conceptual blocks.
Each block consist of four lectures.
In this course, students will work on 1 project. The project will have clear constraints, presented and discussed during class. Students will be free to choose which project topic they will work on, and how to approach it.
The suggested topics are:
- Playful digital service design
- Toy design
- Game design
- Gamification design
- Playground design
- Activist media design
- Playful social media design
- Disobedient electronics
- Artistic approaches to digital technology
It is expected that students work in self-arranged groups of no more than 5 people.
There are three different types of hand-ins, depending on the students' interests:
- Type 1: Prototype + Written report, 3000 words. Students will deliver a working prototype that has been tested at least once, plus a written report in which they use the prototype as a case study to illustrate some of the core concepts introduced in the course. This hand-in should be of interests for students who want to combine academic writing in the design/humanities domains, with practical development work. The prototype is graded according to its originality and innovation, rather than the quality of the implementation.
- Type 2: Prototype + Tests + Written report, 1500 words. Students will deliver a fully functional prototype, plus results of at least 2 user tests, plus a written report in which they explain the development process of the prototype. This hand-in should be of interests for students who want to focus on technical development work. The prototype is graded according to its functionality and quality of implementation.
- Type 3: Written report that analyses specifical playable media case studies from the perspective of the courses' theory, 6000-10000 words. This hand-in should be of interest to students who want to do critical, theoretical, analytical work in the domains of the humanities and design research. The report will be graded based on the use of course theory and on the insights provided by the analysis.
A group is no more that 5 students.