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Kursusbeskrivelse
Kursusnavn (dansk):Artificial Life & Evolutionary Robotics: Theory, Methods and Art  Help
Kursusnavn (engelsk):Artificial Life & Evolutionary Robotics: Theory, Methods and Art  Help
Semester:Forår 2019  Help
Udbydes under:cand.it., spil (games)  Help
Omfang i ECTS:7,50  Help
Kursussprog:Engelsk  Help
Kursushjemmeside:https://learnit.itu.dk  Help
Min. antal deltagere:15  Help
Forventet antal deltagere: Help
Maks. antal deltagere:40  Help
Formelle forudsætninger:A completed course on programming such as "Introductory Programming" will be helpful but is not mandatory. There will be a variety of assignments for students with more or less programming experience. 
I øvrigt skal man opfylde IT-Universitetets generelle optagelseskrav. Help
Læringsmål:After the course the students should be able to:

- Describe and theorize on artificial life algorithms.
- Identify tasks that can be tackled through advanced bio-inspired techniques and select the appropriate technique for the problem under investigation.
- Compare the performance of different alife techniques and reflect on their suitability for different tasks.
- Design and implement efficient and robust advanced alife algorithms.
- Evaluate the algorithms in simulated or physical environment  Help
Fagligt indhold:.The primary goal of the course is to allow the students to understand the foundation and philosophical basis of artificial life, its methods, and their practical use in games, robotics, and art.

This interdisciplinary course is open across study-lines and disciplines.

The course will partially cover the following list of topics:
- Philosophical perspectives on the nature of life and the possibility of artificial life
- Soft artificial life (Cellular automata, Artificial Evolution, Neutral Networks, Neuroevolution, NEAT / HyperNEAT, Generative and Developmental Systems, CPPNs, HyperNEAT, L-Systems)
- Hard artificial life (Artificial life robots, Evolutionary robotics, the reality gap, Co-evolution bodies and brains)
- Collective Intelligence (Swarm robotics, Evolution of communication, Cellular robot systems, Self-organizing and self-reproducing systems
- Wet artificial life (Artificial chemical life)
- The use of artificial life in design and art  Help
Læringsaktiviteter:14 ugers undervisning bestående af forelæsninger, øvelser og vejledning

14 weeks of teaching consisting of lectures, exercises and supervision. Students will have the opportunity to choose between (1) more programming heavy assignments (such as implementing an evolutionary robotics algorithm in a physical simulator), (2) assignments that require minimal programming and use existing Alife software platforms (e.g. AVIDA), and (3) assignments that deal more with the philosophical and cultural perspectives on the nature of life and the possibility of artificial life.

- 7 weeks of intensive lectures + mandatory individual assignment. The mandatory individual assignment (6 page written report + additional material depending on choosen assignment) will be handed-in *TBD* (*hard deadline*) to the instructor.

- 7 weeks of group project work with supervision (some lectures are planned during this period). The group project report (written work + additional material depending on choosen assignment) will be handed-in at the examination office by *TBD* (*hard deadline*).

Students are responsible for attending lectures (some of which will likely be by outside guest speakers) and then working on their projects independently (individual mandatory assignment) or in groups. Besides the hours planned for lectures, tutorial, exercise and supervision sessions are planned which complement the theory covered during the lectures and are necessary for meeting the learning objectives of the course.  Help

Obligatoriske aktivititer:The mandatory individual assignment consists in three different sub-assignments related to the three main topics of the course: robotics, soft-artificial life and art. The instructors will give different choices for each sub-assignment during the course and the students will choose one of them. This mandatory assignment will consist in a 6 page written report (2 pages for each sub-assignment) and additional material depending on chosen sub-assignments. The mandatory assignment will be handed-in *TBD* (*hard deadline*) to the instructor. The mandatory assignment deadline is posted in LearnIT.

Be aware: The student will receive the grade NA (not approved) at the ordinary exam, if the mandatory activities are not approved and the student will use an exam attempt.  Help
Eksamensform og -beskrivelse:D22: Aflevering med mundtlig eksamen suppleret af aflevering., (7-scale, external exam)

- Assignment that demonstrate that the students master the use of artificial life techniques in the context of software, hardware or the arts.

- The total duration of the oral examination is 30 minutes per examinee   Help

 
Undervisere
Følgende personer underviser på kurset:
NavnStillingUndervisertypeIndsats (%)
Sebastian Risi Lektor(ITU) Underviser 30
Andres Faina Adjunkt(ITU) Kursusansvarlig 40
Laura Beloff Ph.d skoleleder, lektor(ITU) Underviser 30
Stefania Santagati Undervisningsassistent(ITU) Hjælpelærer 0


 

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2019-05-22