The learning activities stated below do not apply any longer. Please consult learnIT.
Students are responsible for attending weekly lectures (some of which will be by guest speakers, often from the game industry) and then working in their groups independently, yet supervised, on their game.
The duration of the oral exam is 20 minutes per group.
The hand-in for this course is the game and a written report that consists of a group part and an individual part. The grade is based on all parts of the hand-in plus the oral exam.
The game will be graded in originality, design and production quality. These criteria will be based on goals mutually agreed between the course managers and the teams as part of the learning activities.
The group part of the report consists of:
- a short description of the game
- the macro design document
- the project plan
- the marketing plan and budget for the game
- the press kit
The group report will be graded according to how well the business case is argued and how adequate the project and marketing plans are for the developed game.
The individual part is a critical reflection of the role the student played in the team and during the development process. In the argumentation, the student should use references from the course literature and other sources to illustrate, generalize and contextualize her arguments and reflections.
The oral exam consists of a presentation of the trailer, plus a description of the feasibility of the production. Students will be examined on their capacity to argue that as a group they can complete the project, and that the project is both unique and original, and technically feasible.
Form of group exam: Mixed exam 1
See Study Guide -> Exams -> Course Exams -> Exam Forms for more information.